uuid_wev8.js
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/*
uuid_wev8.js - Version 0.2
JavaScript Class to create a UUID like identifier
Copyright (C) 2006-2008, Erik Giberti (AF-Design), All rights reserved.
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
The latest version of this file can be downloaded from
http://www.af-design.com/resources/javascript_uuid.php
HISTORY:
6/5/06 - Initial Release
5/22/08 - Updated code to run faster, removed randrange(min,max) in favor of
a simpler rand(max) function. Reduced overhead by using getTime()
method of date class (suggestion by James Hall).
KNOWN ISSUES:
- Still no way to get MAC address in JavaScript
- Research into other versions of UUID show promising possibilities
(more research needed)
- Documentation needs improvement
*/
// On creation of a UUID object, set it's initial value
function UUID() {
this.id = this.createUUID();
}
// When asked what this Object is, lie and return it's value
UUID.prototype.valueOf = function () {
return this.id;
}
UUID.prototype.toString = function () {
return this.id;
}
//
// INSTANCE SPECIFIC METHODS
//
UUID.prototype.createUUID = function () {
//
// Loose interpretation of the specification DCE 1.1: Remote Procedure Call
// described at http://www.opengroup.org/onlinepubs/009629399/apdxa.htm#tagtcjh_37
// since JavaScript doesn't allow access to internal systems, the last 48 bits
// of the node section is made up using a series of random numbers (6 octets long).
//
var dg = new Date(1582, 10, 15, 0, 0, 0, 0);
var dc = new Date();
var t = dc.getTime() - dg.getTime();
var h = '-';
var tl = UUID.getIntegerBits(t, 0, 31);
var tm = UUID.getIntegerBits(t, 32, 47);
var thv = UUID.getIntegerBits(t, 48, 59) + '1'; // version 1, security version is 2
var csar = UUID.getIntegerBits(UUID.rand(4095), 0, 7);
var csl = UUID.getIntegerBits(UUID.rand(4095), 0, 7);
// since detection of anything about the machine/browser is far to buggy,
// include some more random numbers here
// if NIC or an IP can be obtained reliably, that should be put in
// here instead.
var n = UUID.getIntegerBits(UUID.rand(8191), 0, 7) +
UUID.getIntegerBits(UUID.rand(8191), 8, 15) +
UUID.getIntegerBits(UUID.rand(8191), 0, 7) +
UUID.getIntegerBits(UUID.rand(8191), 8, 15) +
UUID.getIntegerBits(UUID.rand(8191), 0, 15); // this last number is two octets long
return tl + h + tm + h + thv + h + csar + csl + h + n;
}
//
// GENERAL METHODS (Not instance specific)
//
// Pull out only certain bits from a very large integer, used to get the time
// code information for the first part of a UUID. Will return zero's if there
// aren't enough bits to shift where it needs to.
UUID.getIntegerBits = function (val, start, end) {
var base16 = UUID.returnBase(val, 16);
var quadArray = new Array();
var quadString = '';
var i = 0;
for (i = 0; i < base16.length; i++) {
quadArray.push(base16.substring(i, i + 1));
}
for (i = Math.floor(start / 4); i <= Math.floor(end / 4); i++) {
if (!quadArray[i] || quadArray[i] == '') quadString += '0';
else quadString += quadArray[i];
}
return quadString;
}
// Numeric Base Conversion algorithm from irt.org
// In base 16: 0=0, 5=5, 10=A, 15=F
UUID.returnBase = function (number, base) {
//
// Copyright 1996-2006 irt.org, All Rights Reserved.
//
// Downloaded from: http://www.irt.org/script/146.htm
// modified to work in this class by Erik Giberti
var convert = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'];
if (number < base) var output = convert[number];
else {
var MSD = '' + Math.floor(number / base);
var LSD = number - MSD * base;
if (MSD >= base) var output = this.returnBase(MSD, base) + convert[LSD];
else var output = convert[MSD] + convert[LSD];
}
return output;
}
// pick a random number within a range of numbers
// int b rand(int a); where 0 <= b <= a
UUID.rand = function (max) {
return Math.floor(Math.random() * max);
}
// end of UUID class file